Class_name = "CBatchExplosion"
object_name = "HE_045mm_1kg_360g_internal"

//  45    -240  53-,   =360,   1.43,  45.
// ..    ,      800 /,   400 /,   10.
//         ,         2.5.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  ,    1.5  

Radius=22.5	//    ,   
TNT_equ=0.36	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,			10001,9308
ArmorFoug=1.5,-1,			10000,577
ArmorFoug=1.51,-1,	1,285,	0,569
ArmorFoug=2.8,-1,			0,166
ArmorFoug=5.1,-1,			0,50

//  
ShrapnelQuantity=633
FragmentMass=0.0007
//  : , ,  (,   )
ArmorShr=0.0,1113,					10001,168
ArmorShr=1.5,1056,					10000,151
ArmorShr=1.51,1055,	11,37,	8,94,	0,150
ArmorShr=11.2,719,	3,17,	2,44,	0,70
ArmorShr=22.5,461,			1,7,	0,29